Gain Divinity Points for... | Lose Divinity Points for... |
Donations (1 per 10% of highest amount of wealth in preceding week) | Being just, charitable, merciful, nice, etc. |
Converts (1 per true convert) | Not killing Peonian priests if a convenient opportunity has presented itself. |
Sacrifices (1 per will point of ritually sacrificed human) | |
Furthering Chaos | |
Killing Peonian Followers (1 per follower plus 1 per 5% of priest skill for Peonian priests). | |
Drinking Human Blood (1 per each human whose blood is consumed) | |
Destroying Peonian Temples | |
Laying waste to an area (1 per acre rendered desolate and lifeless) |
Prayer Name | Difficulty | Description | Divinity Point Cost |
Speak with Dead | 0 | Priests can speak with dead whose souls have not yet been claimed by some deity besides Morgath. Can always speak with dead Morgathians. Must have corpse on hand. | 1dp |
Control Undead | 0 | Undead creatures which fail a will roll will be under the priest's control for 1 hour. | 1dp +1dp per will roll minus |
Cause Fear | -10 | Creature which fails a will roll will be overcome by horrible fear. | 1dp +1dp per will roll minus |
Inflict Pain | -20 | Creature which fails a will roll will be incapacitated with pain. | 1dp +1dp per will roll minus |
Cause Insanity | -20 | Creature which fails a will roll will go stark raving mad. | 1dp +1dp per will roll minus |
Cause Oozing Wounds | -20 | Target touched by the priest will have open disgusting wounds appear on its body. | 1dp per d4 of damage to target |
Summon Undead | -30 | Causes gulmorvrin to appear before the priest in (d6+4)x10 segments. | 3dp per gulmorvrin summoned |
Create Undead | -30 | Allows the caster to make a dead creature into an undead creature and give it abilities. | 1dp per dead creature's hit points +1dp per intelligence point the creature is being given by the priest +#dp for cost of options from "Undead Options Chart" below |
Cause Possession (Gulmorvrin) | -40 | ||
Death | -50 | Causes target creature to fall over dead on the spot if it fails a will roll. | #dp equal to target creature's hit points +2dp per will roll minus. |
Become Undead | -80 | Causes priest to become undead and live forever (as long as he or she makes the maintenance cost), also, can give the priest other abilities. | Initial Cost: #dp equal to priest's
will +#dp for cost of options from "Undead Options Chart" below. Maintenance Cost: 10% of initial cost (round up) per month, forever, payment due on the 26th of every month (Shadryn/Vars holiday), fail to meet maintenance cost and Morgath collects your soul instead. |
Summon Morgath or His Servants | -80 | Uh...you have to be really desperate to want to try this. | Morgath: 100dp Klyss: 70dp Mrvria: 50dp Amrovrin: 30dp |
Undead Options Chart | Divinity Point Cost |
Red glowing eyes | 1dp |
Hit point increase | 1dp per hit point gained |
Strength | 2dp per strength point gained |
Ability to see in darkness | 5dp |
Fear aura (creatures within 5 yards make will roll or flee in fear) | 5dp +1dp per will roll minus |
Flight | 10dp |
Ability to not look like a rotting corpse | 10dp |
Darkness (undead can engulf area with 5 yards in blackness at will) | 10dp |
Undead can only be hit by silver or magic weapons | 10dp |
Change shape to another form at will (form must be picked in advance - note that this option can be selected additional times to get more forms) | 10dp +1dp pr 10%size change |
Rotting stench (once per hour undead may emit a rotting stench which will incapacitate creatures within 5 yards who fail a constitution roll) | 10dp +2dp per constitution roll minus |
Regeneration (undead regenerates lost hit points every 10 segments) | 10dp +2dp per additional hit point regenerated |
Gaseous form (undead may take the form of a mist at will) | 20dp |
Undead can only be hit by magic weapons | 20dp |
Paralysis touch (touched creature must make a will roll or be paralyzed for 60 segments) | 20dp +1dp per will roll minus |
Insanity aura (creatures within 5 yards must make will roll or go insane) | 20dp +2dp per will roll minus |
Vampiric touch (drains a d6 of hits from opponent touched and adds the hits to undead creature's hits for 60 segments) | 30dp |
Invisibility (undead creature may go invisible at will) | 50dp |
Death aura (creatures within 5 yards must make will roll or lose 1 hit point every 5 segments) | 50dp +3dp per will roll minus |
Eye of death (creature can cast evil eye (speed class V action) on a target within sight, causing the target to make a will roll or fall over dead) | 100dp +5dp per will roll minus |