| Gain Divinity Points for... | Lose Divinity Points for... |
| Donations (1 per 10% of highest amount of wealth in preceding week) | Being just, charitable, merciful, nice, etc. |
| Converts (1 per true convert) | Not killing Peonian priests if a convenient opportunity has presented itself. |
| Sacrifices (1 per will point of ritually sacrificed human) | |
| Furthering Chaos | |
| Killing Peonian Followers (1 per follower plus 1 per 5% of priest skill for Peonian priests). | |
| Drinking Human Blood (1 per each human whose blood is consumed) | |
| Destroying Peonian Temples | |
| Laying waste to an area (1 per acre rendered desolate and lifeless) |
| Prayer Name | Difficulty | Description | Divinity Point Cost |
| Speak with Dead | 0 | Priests can speak with dead whose souls have not yet been claimed by some deity besides Morgath. Can always speak with dead Morgathians. Must have corpse on hand. | 1dp |
| Control Undead | 0 | Undead creatures which fail a will roll will be under the priest's control for 1 hour. | 1dp +1dp per will roll minus |
| Cause Fear | -10 | Creature which fails a will roll will be overcome by horrible fear. | 1dp +1dp per will roll minus |
| Inflict Pain | -20 | Creature which fails a will roll will be incapacitated with pain. | 1dp +1dp per will roll minus |
| Cause Insanity | -20 | Creature which fails a will roll will go stark raving mad. | 1dp +1dp per will roll minus |
| Cause Oozing Wounds | -20 | Target touched by the priest will have open disgusting wounds appear on its body. | 1dp per d4 of damage to target |
| Summon Undead | -30 | Causes gulmorvrin to appear before the priest in (d6+4)x10 segments. | 3dp per gulmorvrin summoned |
| Create Undead | -30 | Allows the caster to make a dead creature into an undead creature and give it abilities. | 1dp per dead creature's hit points +1dp per intelligence point the creature is being given by the priest +#dp for cost of options from "Undead Options Chart" below |
| Cause Possession (Gulmorvrin) | -40 | ||
| Death | -50 | Causes target creature to fall over dead on the spot if it fails a will roll. | #dp equal to target creature's hit points +2dp per will roll minus. |
| Become Undead | -80 | Causes priest to become undead and live forever (as long as he or she makes the maintenance cost), also, can give the priest other abilities. | Initial Cost: #dp equal to priest's
will +#dp for cost of options from "Undead Options Chart" below. Maintenance Cost: 10% of initial cost (round up) per month, forever, payment due on the 26th of every month (Shadryn/Vars holiday), fail to meet maintenance cost and Morgath collects your soul instead. |
| Summon Morgath or His Servants | -80 | Uh...you have to be really desperate to want to try this. | Morgath: 100dp Klyss: 70dp Mrvria: 50dp Amrovrin: 30dp |
| Undead Options Chart | Divinity Point Cost |
| Red glowing eyes | 1dp |
| Hit point increase | 1dp per hit point gained |
| Strength | 2dp per strength point gained |
| Ability to see in darkness | 5dp |
| Fear aura (creatures within 5 yards make will roll or flee in fear) | 5dp +1dp per will roll minus |
| Flight | 10dp |
| Ability to not look like a rotting corpse | 10dp |
| Darkness (undead can engulf area with 5 yards in blackness at will) | 10dp |
| Undead can only be hit by silver or magic weapons | 10dp |
| Change shape to another form at will (form must be picked in advance - note that this option can be selected additional times to get more forms) | 10dp +1dp pr 10%size change |
| Rotting stench (once per hour undead may emit a rotting stench which will incapacitate creatures within 5 yards who fail a constitution roll) | 10dp +2dp per constitution roll minus |
| Regeneration (undead regenerates lost hit points every 10 segments) | 10dp +2dp per additional hit point regenerated |
| Gaseous form (undead may take the form of a mist at will) | 20dp |
| Undead can only be hit by magic weapons | 20dp |
| Paralysis touch (touched creature must make a will roll or be paralyzed for 60 segments) | 20dp +1dp per will roll minus |
| Insanity aura (creatures within 5 yards must make will roll or go insane) | 20dp +2dp per will roll minus |
| Vampiric touch (drains a d6 of hits from opponent touched and adds the hits to undead creature's hits for 60 segments) | 30dp |
| Invisibility (undead creature may go invisible at will) | 50dp |
| Death aura (creatures within 5 yards must make will roll or lose 1 hit point every 5 segments) | 50dp +3dp per will roll minus |
| Eye of death (creature can cast evil eye (speed class V action) on a target within sight, causing the target to make a will roll or fall over dead) | 100dp +5dp per will roll minus |