Gain Divinity Points for... | Lose Divinity Points for... |
Donations (1 per 10% of highest amount of wealth in preceding week, counting wealth, armor, weapons, land) | Cowardice |
Donation of magic weapons and armor to the church | Mistreating servants or serfs |
Converts (1 per true convert) | Slaying or torturing helpless foes |
Glorious battle against insurmountable odds | Lack of fidelity to rightful lord |
Services to the church | Lack of marital fidelity |
Heads of Agrikan or Morgathian priests taken in fair combat (1 per 10% of slain priest's skill) | Allowing injustice as defined by chivalric code |
Destroying Agrikan or Morgathian temples | Denying the right of trial by combat |
Deeds of heroic valor | Mistreating Peonians |
Protection of and service to Peonians | |
Slaying undead and demons |
Prayer Name | Difficulty | Description | Divinity Point Cost |
Heal Battle Wounds | 0 | Heals damage taken in combat. | 1dp per d6 of healing |
Remove Fear | -10 | Removes fear from creature. | 1dp |
Protection from Undead | -10 | Recipient of prayer will not be attacked by undead creatures. | 1dp |
Charm Weapon | -10 | Makes it possible for weapon to hit creatures which can only be hit by magic weapons (lasts 60 segments). | 2dp |
Protection from Evil | -20 | Recipient of prayer is immune to the prayers of Agrikan and Morgathian priests. | 2dp |
Banish | -20 | Sends undead creature fleeing for 60 segments if it fails will roll. | 1dp + 1dp per will roll minus |
Heroic Battle Skill | -40 | Increases all of recipient's combat skills for 60 segments. | 1dp per 5% increase to skills. |
Protection from Magic | -50 | Recipient of prayer is immune to any sort of magic. | 5dp |
Obliterate Undead | -60 | Causes undead creature to explode into tiny flaming bits of rubbery rotting flesh. | 1dp for every 3 hit points of creature |
Resurrect Fallen Heroes | -80 | Brings back to life heroes who have fallen in combat (must be performed within 1 half hour of death). | #dp equal to fallen hero's will |
Call Larani or Her Servants | -80 | Be prepared to explain yourself. Unless you are calling one of the Knights of Tirith, help in a fight is not justification. Larani expects her priests to do their own fighting. | Larani: 100dp Mendiz: 70dp Valamin: 50dp Knights of Tirith: 25dp |
Notes:
Priests of Larani are expected to be proficient in all forms of physical combat, and can be expected to have melee skills.