 |
These lists contain information on
many (though not nearly all) weapons that might be put into use in
various scenarios. The column headings used on the chart are
as follows:
Weapon: The
name of the weapon. Note that in the case of some guns the actual
name of the gun is not included, they are simply divided up into
type and caliber. Example: Revolvers. While there are many types
of 45 Cal. or 9 mm revolvers, they are all pretty much alike, so
we have not bothered to give specific names.
Opt.:
On many melee weapons optional details for the weapons are
included. These are secondary ways the weapons might be used in
combat. The first listing for the weapon is the primary combat
application, the secondary listings are less efficient, but
possible. The fighter may wish to use another application due to
armor the opponent has on, the fighter may wish to resort to
flatsides, etc. The game referee may, if she or he so wishes,
choose to disallow the use of these statistics completely.
Speed Class:
This is the usual amount of time that must be spent for normal use
of the weapon in combat. This does NOT include the amount of time
that must be spent to reload the weapon between shots (see
"Reload Class") or the amount of time that must pass in
drawing the weapon (see "Draw Time").
Draw Time: This
is the Speed Class of the action of drawing this particular item.
Assumes that the character knows the location of the item on his
or her person and does not have to search for it.
Damage Type:
This is the type of damage done to the victim. This is only
important where armor is present; if the target is unarmored this
info is irrelevant.
Damage:
This is the number and type of dice used to determine the amount
of hit point damage inflicted upon a target by the item. In the
case of double-barreled shotguns (whippets included) the amount of
damage shown is per barrel fired. Reduce the amount damage dealt
by shotguns 1D10 for every 50% of the effective range of the
shotgun being used that the shot must travel to reach the target.
Skill Required:
This is the skill involved in using the particular item. Some
abbreviations are used under the "skill required"
columns. Those abbreviations are-- HTH (Hand-to-Hand), 1HW
(One-handed Weapon), 2HW (Two-handed Weapon), ThW (Thrown
Weapons), Arch (Archery), Cbow (Crossbow), 1HG (One-handed Guns),
2HG (Two-handed Guns), HvG (Heavy Guns), Rkt (Rocketry), Gnr
(Gunner), and Arty (Artillerist).
Weapon Bonus. This
is the bonus applied to the particular melee weapon's chance of
striking or parrying.
Tech Lev.: This
is the technological level in which the item comes into use. In
some cases the actual year in which the item came into use on
Earth has been included after the "/".
Effec. Range
(Yards): This is the effective range of the
missile weapon in Yards.
Reload Class: This
refers to the speed class of the action of reloading the weapon.
The letter in parentheses refers to the type of reloading used for
the weapon. (S) means the weapon is reloaded one round at a time.
(M) means the rounds are contained in a magazine which is reloaded
with the reload action. (B) means the rounds are contained in a
belt. (C) means the rounds come from a charged battery. The reload
class for double-barreled shotguns is the amount of time to load
BOTH barrels. When a number appears before the speed class (5X,
3X, etc.) the number is the number of actions of that class that
must performed in order to achieve the desired result. A character
with an agility of 10 would require a total of 20 segments to
reload an item with a reload class of 2X.
Basic Load: This
is the normal amount of rounds (or charges) carried in the weapon
when it has been fully loaded. Belt fed weapons do not have an
upper limit on the basic load. It is merely the number of rounds
in the belt.
MELEE WEAPONS
Weapon |
Speed
Class |
Draw
Time |
Damage
Type |
Damage |
Skill
Required |
Weapon
Bonus |
Axe, |
|
|
|
|
|
|
2-Handed |
IX |
IX |
Edged |
3D8 |
2HW |
15 |
opt. |
X |
IX |
Pummel |
1D10 |
2HW |
5 |
Axe, |
|
|
|
|
|
|
Fireman's |
VII |
VI |
Edged |
2D8 |
2HW |
10 |
opt. |
VIII |
VI |
Pummel |
1D8 |
2HW |
0 |
Axe,Hand |
IV |
IV |
Edged |
D8 |
1HW |
5 |
opt. |
IV |
IV |
Pummel |
D4 |
1HW |
0 |
Billyclub |
IV |
III |
Pummel |
D6 |
1HW |
5 |
Blackjack |
IV |
III |
Pummel |
D10 |
HTH |
0 |
Bottle |
IV |
III |
Pummel |
D4 |
HTH,1HW |
0 |
Bottle, |
|
|
|
|
|
|
Broken |
IV |
III |
Edged |
D6 |
HTH,1HW |
0 |
Brass |
|
|
|
|
|
|
Knuckles |
III |
II |
Pummel |
D8 |
HTH |
0 |
Chain |
VI |
VI |
Pummel |
D10 |
1HW |
0 |
Chair |
IX |
VIII |
Pummel |
D10 |
1HW |
10 |
Chair Leg |
VI |
V |
Pummel |
D8 |
1HW |
5 |
Club,Heavy |
IX |
VIII |
Pummel |
2D6 |
2HW |
5 |
Club,Light |
VI |
V |
Pummel |
D10 |
1HW |
5 |
Cutlass |
V |
IV |
Edged |
2D8 |
1HW |
10 |
opt. |
VI |
IV |
Pierce |
1D10 |
1HW |
5 |
opt. |
VI |
IV |
Pummel |
1D6 |
1HW |
5 |
Dagger |
IV |
III |
Edged |
D6 |
HTH,1HW |
5 |
opt. |
IV |
III |
Pierce |
D6 |
HTH,1HW |
5 |
opt. |
V |
III |
Pummel |
D6 |
HTH,1HW |
0 |
Electrical |
|
|
|
|
|
|
Mace |
V |
VI |
See
Desc. |
|
1HW |
5 |
Energy |
|
|
|
|
|
|
Blade |
III |
II |
See
Desc. |
|
2HW |
10 |
Energy |
|
|
|
|
|
|
Knife |
III |
II |
See
Desc. |
|
HTH,1HW |
0 |
Energy |
|
|
|
|
|
|
Sabre |
III |
II |
See
Desc. |
|
1HW |
5 |
Fist |
III |
-- |
Pummel |
D3 |
HTH |
0 |
Foil |
III |
IV |
Pierce |
1D8 |
1HW |
5 |
Flail |
IX |
VII |
Pummel |
2D8 |
1HW |
5 |
Flail |
|
|
|
|
|
|
2-Handed |
IX |
IX |
Pummel |
3D8 |
2HW |
10 |
Halberd |
X |
X |
Pierce |
3D8 |
Polearm |
20 |
opt. |
X |
X |
Edged |
3D8 |
Polearm |
10 |
opt. |
X |
X |
Pummel |
2D6 |
Polearm |
10 |
Karate |
|
|
|
|
|
|
Kick |
IV |
-- |
Pummel |
D10 |
Karate |
0 |
Karate |
|
|
|
|
|
|
Punch |
II |
-- |
Pummel |
D6 |
Karate |
0 |
Katana |
VI/VII |
VI |
Edged |
2D8/2D10 |
1HW/2HW |
15 |
opt. |
VII/IX |
VI |
Pierce |
2D6/2D8 |
1HW/2HW |
10 |
opt. |
VI/VII |
VI |
Pummel |
1D8/1D10 |
1HW/2HW |
5 |
Kick |
IV |
-- |
Pummel |
D6 |
HTH |
0 |
Longknife |
V |
III |
Edged |
D8 |
HTH,1HW |
5 |
opt. |
V |
III |
Pierce |
D8 |
HTH,1HW |
0 |
opt. |
VI |
III |
Pummel |
D6 |
HTH,1HW |
0 |
Mace |
VII |
VI |
Pummel |
2D6 |
1HW |
5 |
Mancatcher |
X |
X |
Pierce |
2D8 |
Manctchr |
10 |
Manriki- |
|
|
|
|
|
|
gusari |
VII |
VII |
Pummel |
D8 |
Mnrkgsri |
5 |
Mounted |
|
|
|
|
|
|
Lance |
X |
X |
Pierce |
3D10 |
Mtd.
Lance |
20 |
opt. |
X |
X |
Pummel |
2D8 |
Mtd.
Lance |
20 |
Naginata |
VII |
VII |
Edged |
2D10 |
Polearm |
15 |
opt. |
VI |
VII |
Pierce |
2D6 |
Polearm |
10 |
opt. |
VI |
VII |
Pummel |
1D8 |
Polearm |
15 |
Nunchaku |
III |
III |
Pummel |
D8 |
Nunchaku |
10 |
No-Dachi |
VIII |
VIII |
Edged |
3D8 |
2HW |
20 |
Pick-axe |
VII |
VI |
Pierce |
2D10 |
2HW |
5 |
opt. |
VII |
VI |
Pummel |
2D6 |
2HW |
5 |
Pike |
X |
X |
Pierce |
2D10 |
Polearm |
15 |
opt. |
X |
X |
Pummel |
1D8 |
Polearm |
10 |
Quarter |
|
|
|
|
2HW/ |
|
Staff |
VIII |
VII |
Pummel |
D8 |
Polearm |
15 |
Rapier |
IV |
IV |
Edged |
2D6 |
1HW |
5 |
opt. |
IV |
IV |
Pierce |
1D10 |
1HW |
5 |
opt. |
IV |
IV |
Pummel |
1D4 |
1HW |
5 |
Sai |
IV |
III |
Pierce |
1D8 |
Sai,,HTH,
1HW
|
5 |
Scimitar |
VI |
III |
Edged |
2D8 |
1HW |
5 |
opt. |
VII |
III |
Pierce |
2D6 |
1HW |
5 |
opt. |
VII |
III |
Pummel |
1D6 |
1HW |
0 |
Spear |
VII |
VII |
Pierce |
2D8 |
Polearm |
15 |
opt. |
VII |
VII |
Pummel |
1D10 |
Polearm |
10 |
Sword, |
|
|
|
|
|
|
2-Handed |
IX |
IX |
Edged |
3D10 |
2HW |
20 |
opt. |
IX |
IX |
Pummel |
1D10 |
2HW |
10 |
Sword, |
|
|
|
|
|
|
BastardVI |
I/VII |
I
VI |
Edged |
3D6/3D8 |
1HW/2HW |
15 |
opt. VI |
I/VII |
I
VI |
Pummel |
1D6/1D8 |
1HW/2HW |
10 |
Sword, |
|
|
|
|
|
|
Long |
VII |
VI |
Edged |
2D10 |
1HW |
15 |
opt. |
VIII |
VI |
Pierce |
2D6 |
1HW |
5 |
opt. |
VII |
VI |
Pummel |
1D8 |
1HW |
10 |
Sword, |
|
|
|
|
|
|
Short |
VI |
IV |
Edged |
2D6 |
1HW |
5 |
opt. |
VI |
IV |
Pierce |
1D10 |
1HW |
5 |
Tonfa |
IV |
VI |
Pummel |
D8 |
Tonfa |
5 |
Trident |
VIII |
VII |
Pierce |
2D10 |
Polearm |
15 |
opt. |
VIII |
VII |
Pummel |
1D8 |
Polearm |
5 |
Truncheon |
V |
IV |
Pummel |
D8 |
HTH,1HW |
5 |
Vibratory |
|
|
|
|
|
|
Blade |
V |
III |
Edged |
5D10 |
2HW |
10 |
Wakizashi |
IV |
III |
Edged |
D10 |
1HW |
5 |
opt. |
IV |
III |
Pierce |
D8 |
1HW |
5 |
opt. |
IV |
III |
Pummel |
D6 |
1HW |
5 |
Whip |
IV |
IV |
Pummel |
D2 |
Whip |
0 |
|
|
|
|
|
|
|
Electrical Mace:
A large riot control device, similar to a very heavy, very large
cattle prod. In addition to doing 2D6 pummeling damage it delivers
a powerful jolt to the victim, causing a save vs. will or the
victim is stunned. After a jolt has been delivered ten segments
are required for another jolt to charge.
Energy Knife,
Energy Sabre, and Energy Blade:
These are different forms of the same device. A shimmering plane
of force extends from the hilt at the touch of a switch. This
force plane is able to separate matter at the molecular level.
Therefore, it cuts anything.
The greatest technical difficulty
lies in lengthening the blades. Due to the energy required, there
is no way to maintain a blade of longer than a few feet. All
energy blades ignore armor. Ignore also strength bonuses. Energy
blades cannot penetrate energy fields, including force fields and
other energy blades. Damages--Knife, 3D10; Sabre, 4D10; Blade, 6
D10.
THROWN WEAPONS
Weapon |
Speed
Class |
Draw
Class |
Damage
Type |
Damage |
Skill
Req. |
Eff.
Range |
Tech
Leve |
Stone |
III |
III |
Pummel |
D6 |
ThW |
15 |
0 |
Bottle(Vase) |
III |
III |
Pummel |
D6 |
Thw |
20 |
1 |
Bolo |
V |
V |
Pummel |
2D6 |
Bolo |
30 |
1 |
Chakram |
IV |
III |
Edged |
D6 |
Chakram |
20 |
1 |
Sling |
V |
V |
Pummel |
D4 |
Sling |
40 |
1 |
Boomerang |
III |
III |
Pummel |
D8 |
Boomerang |
20 |
1 |
Handaxe |
III |
III |
Edged |
D8 |
ThW |
20 |
1 |
Shuriken |
II |
II |
Edged |
D4 |
Shuriken |
20 |
1 |
Dart |
II |
II |
Pierce |
D6 |
ThW |
20 |
1 |
Dagger |
III |
III |
Pierce |
D8 |
ThW |
20 |
1 |
Spear |
VI |
VII |
Pierce |
2D8 |
ThW |
20 |
1 |
Javelin |
V |
VI |
Pierce |
2D6 |
ThW |
30 |
1 |
Grenade |
III |
VI |
See
Explosives |
|
ThW |
40 |
7 |
Whistle |
|
|
|
|
|
|
|
Grenade |
III |
VI |
See
Desc. |
|
ThW |
40 |
10 |
Sonic |
|
|
|
|
|
|
|
Bolo |
V |
VII |
See
Desc. |
|
Bolo |
20 |
13 |
Grenade |
|
|
|
|
|
|
|
Bolo |
V |
VIII |
See
Desc. |
|
Bolo |
20 |
7 |
Lasso |
X |
VI |
See
Desc. |
|
Lasso |
5 |
1 |
|
|
|
|
|
|
|
|
Whistle Grenades: These
emit an ultrasonic whistle which causes all creatures within a 20
meter radius to save vs. will or be stunned.
Sonic Bolo: This
weapon is thrown like a normal bolo. However, unless it succeeds
in entangling its target it does nothing. If the entanglement is
successful the sonic bolo will begin to set up vibrations which do
1 hit point per segment to the entangled victim. Ignores armor.
Grenade Bolo: One
way to ensure that your opponent is in the kill area of a grenade.
Not re-usable.
Lasso: The
famed cowboy weapon. Successful percentage means the loop has
landed on the opponent. Roll for body part tangled. Critical means
the thrower chooses how the target is caught.
BOWS, GUNS, AND BEAM WEAPONS
Weapon |
Speed
Class |
Draw
Class |
Damage
Type |
Damage |
Skill
Req. |
Eff.
Range (yards) |
Reload
Class |
Basic
Load |
Tech
Lev |
Bow, |
|
|
|
|
|
|
|
|
|
Short |
IV |
VI |
Pierce |
D8 |
Arch |
30 |
IV(S) |
1 |
1 |
Bow,Long |
IV |
VII |
Pierce |
2D8 |
Arch |
40 |
V(S) |
1 |
1 |
Bow, |
|
|
|
|
|
|
|
|
|
Composite |
V |
VIII |
Pierce |
3D8 |
Arch |
60 |
V(S) |
1 |
2 |
Crossbow, |
|
|
|
|
|
|
|
|
|
Hand |
IV |
VI |
Pierce |
D8 |
Cbow |
40 |
VII(S) |
1 |
3 |
Crossbow |
IV |
VII |
Pierce |
2D8 |
Cbow |
60 |
X(S) |
1 |
2 |
Crossbow, |
|
|
|
|
|
|
|
|
|
Heavy |
VI |
VIII |
Pierce |
4D8 |
Cbow |
80 |
2X(S) |
1 |
2 |
Matchlock |
Pistol |
IV |
IV |
Bullet |
D10 |
1HG |
20 |
3X(S) |
1 |
3 |
Matchlock |
|
|
|
|
|
|
|
|
|
Rifle |
V |
V |
Bullet |
2D10 |
2HG |
50 |
5X(S) |
1 |
3 |
Flintlock |
|
|
|
|
|
|
|
|
|
Pistol |
IV |
IV |
Bullet |
D10 |
1HG |
20 |
2X(S) |
1 |
4 |
Flintlock |
|
|
|
|
|
|
|
|
|
Rifle |
V |
V |
Bullet |
2D10 |
2HG |
50 |
3X(S) |
1 |
4 |
Shotguns |
Blunder- |
|
|
|
|
|
|
|
|
|
buss |
V |
V |
Expl. |
3D10 |
2HG |
50 |
3X(S) |
1 |
4 |
Double
Barreled Shotgun |
V |
V |
Expl. |
4D10 |
2HG |
90 |
IX(S) |
2 |
6 |
Whippet |
IV |
IV |
Expl. |
4D10 |
1HG |
20 |
VIII(S) |
|
6 |
12 Gauge
Pump |
VI |
V |
Expl. |
4D10 |
2HG |
90 |
V(S) |
5 |
7 |
Atchisson
Assault Gun |
IV(3) |
V |
Expl. |
4D10 |
2HG |
90 |
VI(M) |
20 |
9 |
Revolvers |
Caliber: |
|
|
|
|
|
|
|
|
|
.22(5.56mm) |
|
|
|
|
|
|
|
|
|
Derringer |
III |
II |
Bullet |
D8 |
1HG |
10 |
III(M) |
2 |
6/1860 |
.38(9mm) |
|
|
|
|
|
|
|
|
|
S&W
M27 |
IV |
III |
BUllet |
2D10 |
1HG |
75 |
III(S) |
6 |
8/1955 |
S&W
M36 |
IV |
II |
Bullet |
2D10 |
1HG |
10 |
III(S) |
6 |
8/1950 |
Police |
|
|
|
|
|
|
|
|
|
Special |
IV |
III |
Bullet |
2D10 |
1HG |
45 |
III(S) |
6 |
7/1907 |
.44,.45(11.43mm) |
|
|
|
|
|
|
|
|
|
Colt
Peacemaker |
IV |
IV |
Bullet |
3D10 |
1HG |
45 |
III(S) |
6 |
6/1873 |
New Model
Army |
IV |
IV |
Bullet |
3D10 |
1HG |
30 |
III(S) |
6 |
6/1860 |
Webley Mk6 |
IV |
IV |
Bullet |
3D10 |
1HG |
50 |
III(S) |
6 |
7/1915 |
Bolt
Action Rifles |
Caliber: |
|
|
|
|
|
|
|
|
|
.32(7.65mm) |
|
|
|
|
|
|
|
|
|
Lee-Enfield |
V |
V |
Bullet |
D10 |
2HG |
500 |
IV(S) |
1 |
6 |
Springfield |
V |
V |
Bullet |
D10 |
2HG |
600 |
IV(S) |
1 |
6 |
.50 |
|
|
|
|
|
|
|
|
|
Elelphant
Gun |
V |
IVI |
Bullet |
4D10 |
2HG |
500 |
IV(S) |
1 |
6 |
Semi-Automatic
Pistols |
Caliber: |
|
|
|
|
|
|
|
|
|
.22(5.56mm) |
|
|
|
|
|
|
|
|
|
High
Standard |
|
|
|
|
|
|
|
|
|
22 |
III |
III |
Bullet |
D8 |
1HG |
40 |
III(M) |
10 |
9/1964 |
.32(7.65mm |
|
|
|
|
|
|
|
|
|
Mauser |
III |
III |
Bullet |
D10 |
1HG |
50 |
III(M) |
10 |
7/1900 |
.38(9mm) |
|
|
|
|
|
|
|
|
|
Walther
PPK |
III |
II |
Bullet |
2D10 |
1HG |
40 |
III(M) |
7 |
7/1930 |
Beretta |
III |
II |
Bullet |
2D10 |
1HG |
40 |
III(M) |
7 |
7/1934 |
Luger |
III |
III |
Bullet |
2D10 |
1HG |
50 |
III(M) |
8 |
7/1908 |
S&W
M39 |
III |
III |
Bullet |
2D10 |
1HG |
50 |
III(M) |
8 |
8/1956 |
.44,.45(11.43mm) |
|
|
|
|
|
|
|
|
|
.44
Automatic |
III |
IV |
Bullet |
3D10 |
1HG |
200 |
III(M) |
8 |
9/1972 |
Colt .45 |
III |
IV |
Bullet |
3D10 |
1HG |
50 |
III(M) |
8 |
7/1911 |
Semi-Automatic
and Assault Rifles |
AK47 II |
III(5) |
V |
Bullet |
D8 |
2HG |
300 |
III(M) |
30 |
8/1951 |
Dragunov |
IV |
VII |
Bullet |
2D10 |
2HG |
1300 |
III(M) |
20 |
9/1963 |
M-16 II |
III(5) |
V |
Bullet |
D8 |
2HG |
400 |
III(M) |
30 |
8/1953 |
Sub-
machine
|
Guns |
|
|
|
|
|
|
|
|
Tommy |
III(5) |
VI |
Bullet |
3D10 |
2HG |
100 |
IV(M) |
50 |
7/1938 |
Grease |
III(5) |
III |
Bullet |
3D10 |
1HG,2HG |
100 |
III(M) |
30 |
8/1944 |
Sten |
III(5) |
IV |
Bullet |
2D10 |
2HG |
100 |
III(M) |
32 |
8/1941 |
Mauser |
III(5) |
III |
Bullet |
D10 |
1HG,2HG |
50 |
III(M) |
20 |
8/1940 |
Ingram |
III(10) |
III |
Bullet |
2D10 |
1HG,2HG |
50 |
III(M) |
32 |
9/1971 |
Uzi |
III(5) |
V |
Bullet |
2D10 |
1HG,2HG |
100 |
III(M) |
32 |
8/1951 |
Laser |
|
|
|
|
|
|
|
|
|
Pistol |
III |
IV |
Beam |
D10 |
1HG |
500 |
III(C) |
20 |
10 |
Laser |
|
|
|
|
|
|
|
|
|
Rifle |
III |
V |
Beam |
2D10 |
2HG |
1500 |
III(C) |
30 |
10 |
Blaster |
|
|
|
|
|
|
|
|
|
Pistol |
III |
III |
Beam |
3D10 |
1HG |
2000 |
III(C) |
40 |
11 |
Blaster |
|
|
|
|
|
|
|
|
|
Rifle |
VI |
VII |
Beam |
4D10 |
2HG |
1500 |
III(C) |
20 |
11 |
Blaster |
|
|
|
|
|
|
|
|
|
Rifle |
IV |
V |
Beam |
5D10 |
2HG |
1500 |
III(C) |
20 |
12 |
Blaster |
|
|
|
|
|
|
|
|
|
Rifle |
IV |
V |
Beam |
5D10 |
2HG |
2000 |
II(C) |
30 |
12 |
Pulser |
III(5) |
V |
Beam |
5D10 |
2HG |
2000 |
III(C) |
50 |
13 |
Needle |
|
|
|
|
|
|
|
|
|
Gun |
III |
III |
SeeDesc. |
|
2HG |
40 |
V(M) |
50 |
11 |
Slug |
|
|
|
|
|
|
|
|
|
Thrower |
IV |
IV |
SeeDesc. |
|
2HG |
100 |
III(M) |
50 |
12 |
Stunner |
IV |
V |
SeeDesc. |
|
2HG |
100 |
III(C) |
20 |
13 |
|
|
|
|
|
|
|
|
|
|

Heavy Direct Fire Weapons
Weapon |
Speed
Class |
Damage
Type |
Damage |
Skill
Req. |
Eff.
Range (yards) |
Reload
Class |
Basic
Load |
Tech
Level |
Ballista |
IV |
Pierce |
6D10 |
HvG |
200 |
5X(S) |
1 |
2 |
Gatling
Gun |
IV(3) |
Bullet |
3D10 |
HvG |
800 |
V(M) |
40 |
6/1874 |
.50
caliber |
|
|
|
|
|
|
|
|
Mac. Gun |
III(5) |
Bullet |
4D10 |
HvG |
1,300 |
VII(B) |
Var. |
7/1933 |
M60 |
III(5) |
Bullet |
2D10 |
2HG,HvG |
1,000 |
III(B) |
Var. |
8/1960 |
Recoilless
Rifle |
|
|
|
|
|
|
|
|
20mm |
V |
SeeExpl. |
|
HvG |
1,500 |
V(C) |
10 |
7/1936 |
57mm |
VII |
SeeExpl. |
|
HvG |
450 |
V(S) |
1 |
8/1945 |
75mm |
VII |
SeeExpl. |
|
HvG |
550 |
V(S) |
1 |
8/1945 |
90mm |
X |
SeeExpl. |
|
HvG |
400 |
VII(S) |
1 |
8/1953 |
106mm |
X |
SeeExpl. |
|
HvG |
1,100 |
X(S) |
1 |
8/1953 |
Cannon |
|
|
|
|
|
|
|
|
20-30mm |
3(3)* |
SeeExpl. |
|
Gnr |
700 |
V(B) |
Var. |
7 |
31-40mm |
5* |
SeeExpl. |
|
Gnr |
500 |
V(S) |
1 |
7 |
41-50mm |
5* |
SeeExpl. |
|
Gnr |
450 |
V(S) |
1 |
7 |
51-60mm |
10* |
SeeExpl. |
|
Gnr |
450 |
VII(S) |
1 |
7 |
61-70mm |
10* |
SeeExpl. |
|
Gnr |
500 |
VII(S) |
1 |
7 |
71-80mm |
10* |
SeeExpl. |
|
Gnr |
550 |
X(S) |
1 |
7 |
81-90mm |
15* |
SeeExpl. |
|
Gnr |
800 |
X(S) |
1 |
7 |
91-110mm |
15* |
SeeExpl. |
|
Gnr |
1,100 |
X(S) |
1 |
7 |
111-130mm |
20* |
SeeExpl. |
|
Gnr |
1,500 |
X(S) |
1 |
7 |
131-150mm |
20* |
SeeExpl. |
|
Gnr |
2,000 |
X(S) |
1 |
7 |
151-170mm |
20* |
SeeExpl. |
|
Gnr |
2,500 |
X(S) |
1 |
7 |
171-200mm |
20* |
SeeExpl. |
|
Gnr |
3,000 |
X(S) |
1 |
7 |
Heavy |
|
|
|
|
|
|
|
|
Laser |
IV |
Beam |
4D10 |
HvG |
6,000 |
III(C) |
10 |
10 |
Heavy |
|
|
|
|
|
|
|
|
Blaster |
VIII |
Beam |
8D10 |
HvG |
6,000 |
V(C) |
10 |
12 |
Heavy |
|
|
|
|
|
|
|
|
Blaster |
IV(3) |
Beam |
8D10 |
HvG |
6,000 |
III(C) |
20 |
13 |
Small
Ship's |
|
|
|
|
|
|
|
|
Blaster |
20* |
Beam |
8D10 |
Gnr |
6000** |
-- |
-- |
11 |
Small
Ship's |
|
|
|
|
|
|
|
|
Blaster |
10* |
Beam |
10D10 |
Gnr |
6000** |
-- |
-- |
12 |
Small
Ship's |
|
|
|
|
|
|
|
|
Blaster |
2* |
Beam |
12D10 |
Gnr |
6000** |
-- |
-- |
13 |
Medium
Ship's |
|
|
|
|
|
|
|
|
Blaster |
50* |
Beam |
10D10 |
Gnr |
6000** |
-- |
-- |
11 |
Medium
Ship's |
|
|
|
|
|
|
|
|
Blaster |
20* |
Beam |
15D10 |
Gnr |
6000** |
-- |
-- |
12 |
Medium
Ship's |
|
|
|
|
|
|
|
|
Blaster |
4* |
Beam |
20D10 |
Gnr |
6000** |
-- |
-- |
13 |
Heavy
Ship's |
|
|
|
|
|
|
|
|
Blaster |
60* |
Beam |
15D10 |
Gnr |
6000** |
-- |
-- |
12 |
Heavy
Ship's |
|
|
|
|
|
|
|
|
Blaster |
20* |
Beam |
20D10 |
Gnr |
6000** |
-- |
-- |
13 |
Heavy
Ship's |
|
|
|
|
|
|
|
|
Blaster |
6* |
Beam |
30D10 |
Gnr |
6000** |
-- |
-- |
14 |
|
|
|
|
|
|
|
|
|
* Arabic Numerals indicate the number of SEGMENTS
that must pass in order to aim and fire the weapon again. No
amount of agility allows a character to more quickly wield an 88mm
tank gun.
** Numbers refer to distances in
atmospheric conditions. In space multiply effective range by 20.
This assumes the use of aiming computers.
Heavy Indirect Fire Weapons
The following weapons
are indirect fire weapons. That is to say that they do not fire
their rounds directly at a target but through an arc, causing the
round to drop upon the target.
With the exception of catapults, a successful hit
means that the round has fallen so that the target is within the
kill radius of the round. In the case of catapults a successful
hit means that the round has hit the target.
When a spotter is used the
spotter's percentage should be used to determine the hit first.
Then the artillerist's percentage should be rolled against.
It is suggested that the optional
rules for missile fire be used with artillery, as they can be very
useful for determining exactly where the artillery round falls.
Heavy Indirect
Fire Weapons
Weapon |
Speed
Class |
Dam.
Type |
Dam. |
Skill
Req. |
Min.
Rnge |
Eff.
Rnge |
Max.
Rnge |
Reld
Class |
Basic
Load |
Tech
Level |
Light |
|
|
|
|
|
|
|
|
|
|
Catapult |
40* |
Puml |
4D10 |
Arty |
20 |
100 |
500 |
20* |
1 |
3 |
Medium |
|
|
|
|
|
|
|
|
|
|
Catapult |
60* |
Puml |
6D10 |
Arty |
50 |
150 |
700 |
25* |
1 |
3 |
Heavy |
|
|
|
|
|
|
|
|
|
|
Catapult |
90* |
Puml |
10D10 |
Arty |
100 |
300 |
1000 |
30* |
1 |
3 |
Mortars |
|
|
|
|
|
|
|
|
|
|
20-30mm |
5* |
Expl. |
|
Arty |
-- |
400 |
2000 |
3* |
1 |
7 |
31-40mm |
7* |
Expl. |
|
Arty |
-- |
500 |
3000 |
4* |
1 |
7 |
41-50mm |
10* |
Expl. |
|
Arty |
200 |
1000 |
5000 |
5* |
1 |
7 |
51-60mm |
10* |
Expl. |
|
Arty |
400 |
1500 |
8000 |
7* |
1 |
7 |
61-70mm |
15* |
Expl. |
|
Arty |
500 |
2000 |
9000 |
10* |
1 |
7 |
71-80mm |
15* |
Expl. |
|
Arty |
600 |
3000 |
10000 |
10* |
1 |
7 |
81-90mm |
20* |
Expl. |
|
Arty |
700 |
3500 |
12000 |
10* |
1 |
7 |
91-110mm |
20* |
Expl. |
|
Arty |
800 |
4000 |
15000 |
15* |
1 |
7 |
111-130mm |
20* |
Expl. |
|
Arty |
900 |
4500 |
15000 |
20* |
1 |
7 |
131-150mm |
20* |
Expl. |
|
Arty |
1000 |
5000 |
15000 |
20* |
1 |
7 |
151-170mm |
20* |
Expl. |
|
Arty |
1000 |
6000 |
15000 |
20* |
1 |
7 |
|
|
|
|
|
|
|
|
|
|
|

Flamethrowers
Weapon |
Speed
Class |
Draw
Class |
Damage
Type |
Damage |
Skill
Req. |
Effec.
Range (Yards) |
Basic
Load |
Tech
Level |
Hafla |
V |
IV |
Energy |
2D6 |
1HG |
70 |
1 |
9 |
M2A1 |
V |
N/A |
Energy |
2D6 |
2HG |
55 |
5 |
8 |
StrahlPatrone |
V |
N/A |
Energy |
2D6 |
2HG |
25 |
10 |
7 |
|
|
|
|
|
|
|
|
|
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